local L0_1, L1_1
L0_1 = {}
L0_1.DUNGEON_ENTRY_CONDITION_NONE = 0
L0_1.DUNGEON_ENTRY_CONDITION_LEVEL = 1
L0_1.DUNGEON_ENTRY_CONDITION_QUEST = 2
DungeonEntrySatisfiedConditionType = L0_1
L0_1 = {}
L0_1.DUNGEN_ENTRY_TYPE_NONE = 0
L0_1.DUNGEN_ENTRY_TYPE_AVATAR_EXP = 1
L0_1.DUNGEN_ENTRY_TYPE_WEAPON_PROMOTE = 2
L0_1.DUNGEN_ENTRY_TYPE_AVATAR_TALENT = 3
L0_1.DUNGEN_ENTRY_TYPE_RELIQUARY = 4
L0_1.DUNGEN_ENTRY_TYPE_SCOIN = 5
L0_1.DUNGEON_ENTRY_TYPE_OBSCURAE = 6
L0_1.DUNGEON_ENTRY_TYPE_NORMAL = 7
DungunEntryType = L0_1
